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Prod [7/12]
Dev | Day 3
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[GameJam daily schedule]
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Day 31pm. Dev master class - by invitation only
7pm. Sponsor diner

Busy morning!
Ben just confirmed the Playtest timing to the 16 players: 2pm.
So, the team needs to nail:
He is now adding UI elements and attributed shields to the best ships.
Let's test his work.
Ben just confirmed the Playtest timing to the 16 players: 2pm.
So, the team needs to nail:
- [Shields] - Luke
- [Player data hooks] - Ben
- [Ship visuals] - Kira
He is now adding UI elements and attributed shields to the best ships.
Let's test his work.
Select a card and discover the [Shield] functionality.
When your test is done, please Submit:
Have you tried being hit to use a shield?
Please try again and submit.
Please try again and submit.

It works well! Great!
In the mean time, Kira finalized a few ship visuals.
They still need some polish, however, we want to test their appreciation during the playtest.
Let's discover them:
STARDUST

STARLIGHT

STARLORD

STARSHIP

Luke is already integrating the visuals and setting up different parameters for each ship: canons & shields.
Move the tasks '17' and '19' from TO DO to RESOLVED, then, save your update.

ALPHA BUILD KANBAN - DEV
TO DO
17. Ship
shields
shields
19. Ship
visuals
visuals
Player data
hooks
hooks
19. Alien
visuals
visuals
20. Meet Spacetron
UI visuals
UI visuals
21. Context
& tone
& tone
IN PROGRESS
10. Difficulty
level
level
RESOLVED
7. Aliens grid
moves down
moves down
11. Collision
Alien / Ship
Alien / Ship
13. Scoring
system
system
5. Lose feedback
& Restart
& Restart
6. Space
background
background
12. New Alien grids
spawn
spawn
14. Win conditions
& feedback
& feedback
15. 3 Ship
types
types
18. Ship
firepower
firepower
CUT
22. Boss battle
versus SpaceTron
versus SpaceTron
23. Scores
Leaderboard
Leaderboard
Kanban update incomplete. Please iterate.