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Alpha Kanban
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The GameJam starts next week! Our preparation paid off.
K6 is building the Alpha Kanban. It will help the team to monitor progress & dependencies.
K6 is building the Alpha Kanban. It will help the team to monitor progress & dependencies.
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Luke's tasks are in blue □
Ben's tasks are in orange □
Kira's tasks are in yellow □

ALPHA KANBAN
TO DO
7. Aliens grid
moves down
moves down
11. Collision
Alien / Ship
Alien / Ship
12. New grids
spawn
spawn
17. Ship
shields
shields
22. Boss battle
versus SpaceTron
versus SpaceTron
23. Scores
Leaderboard
Leaderboard
10. Difficulty
level
level
13. Scoring
system
system
15. 3 Ship
types
types
18. Ship
firepower
firepower
19. Alien
visuals
visuals
21. Context
& tone
& tone
5. Lose feedback
& Restart
& Restart
6. Space
background
background
19. Ship
visuals
visuals
20. SpaceTron
visuals
visuals
IN PROGRESS
WAITING FOR
22. Boss battle
versus SpaceTron
versus SpaceTron
23. Scores
Leaderboard
Leaderboard
14. Win conditions
& feedback
& feedback
DONE
Lime just revealed the GameJam detailed schedule.

[Official GameJam Schedule]
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Day 19am. Opening sponsor speech
10am. Teams Check-in & Guidelines reminder
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Day 212pm. Mentors AMA lunch
7pm. Designers sharing workshop - by invitation only
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Day 31pm. Dev master class - by invitation only
7pm. Sponsor diner -
Day 49am. Networking Breakfast
7pm. Game demos back-up submission -
Day 52pm. Final Game demos submissions
3pm. Projects presentations
9pm. Awards ceremony
All the best to all participants. contact@limetelco.com
Waoo, great program!
Our team members will try to participate to most events. Great learning and networking opportunities.
That said, this will put some pressure on our production plan...
Also, K6 notices that the final build submission time is 2pm on Day 5.
Looks like, based on our progress and the daily events, we will have to revise our plans at the end of each day.
Good thing that we prioritized our features and added some buffer...
Team, are we ready for Day 1?