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. review the playtest results and define action items based on the feedback.
. review the tests results, prioritize the bugs and assign owners.
. do a quick Production phase retrospective.
We are invited to attend the Production track.
π Session #1: How to successfully conduct a team build review
General feel
Play together. First, get an overall impression; second, note details about:
Core Gameplay
Art & UI
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Game Flow & Balance
Player Progression
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Miscellaneous
Then, make sure to prioritize feedback as a team: Rank issues by severity.
Was the Build Review session clear and helpful?
Please make sure to consult all cards.
π Session #2: LoCs, Definition of 'Done' and validation steps
During Production, the team needs to regularly review the build and assess the completion level of the features.
We propose 4 LEVELS of COMPLETION: LoC
Tip: How to write a good User Story?
π Session #3: Change Management principles
Click on each tip to reveal a Change Management principle.
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By implementing these best practices, developpers make sure they are aligned and optimize their development time.
Production / Mission [9/12] completed