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Prod [8/12]
Test Plan
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[GameJam daily schedule]
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Day 31pm. Dev master class - by invitation only
7pm. Sponsor diner

Jessica, our freelance tester, is meeting the team.
As preparation work, she studied our feature list. She also played our latest version.
She is now building a TEST PLAN.
Not an easy task. Let's help her.
A TEST PLAN is a strategic document detailing the following themes: Tests objectives | Tests scope | Tests schedule
Drag at least 7 test plan elements (grey boxes) to the correct theme box, then submit.
No mistake wins a bonus star
Objectives
Scope
Schedule
When your test plan is done, please Submit:
Please try again and Submit.

Additionally, here are 4 critical steps to build a good test report:
✅ Jessica finalized the Test Cases:
ALIENS | PLAYER SHIP | GAMEPLAY | UI/UX |
---|---|---|---|
TC1: Verify aliens move horizontally and drop down as expected. | TC6: Check left and right movement responds to player input. | TC11: Confirm game-over conditions trigger when all shields are used. | TC16: Verify that the score is displayed correctly and increases when an alien is hit. |
TC2: Check that aliens fire projectiles at regular intervals. | TC7: Verify that the player ship can shoot projectiles. | TC12: Verify the win condition when all aliens are defeated. | TC17: Ensure the game-over screen appears when the player loses. |
TC3: Confirm collision detection when aliens are hit by the player’s shots. | TC8: Confirm that the player ship’s projectile collision works with aliens. | TC13: Check that a Ship and Alien collision triggers an explosion and a game over. | TC18: Check the countdown and encounter with SpaceTron when the game loads. |
TC4: Ensure aliens speed going down increases after several waves. | TC9: Ensure the player ship loses a shield when hit by an alien projectile. | TC14: Ensure the game difficulty is balanced and challenging. | TC19: Confirm the game performance stability (framerate) and that controls are responsive. |
TC5: Verify aliens spawn properly when a new wave starts. | TC10: Verify the player ship respawns correctly after losing a shield. | TC15: Verify that the game can restart after a game over. | TC20: Verify starfield background. |
🗓️ Test Schedule for 4 Sessions (2 hours each)
SESSION | FOCUS AREA | SCOPE | TEST CASES |
---|---|---|---|
1. Wednesday 2pm 2 hours Alpha build |
Aliens & Player Ship: Ensure core functionalities are working properly. Identify critical gameplay bugs related to movement and shooting. |
Aliens: Movement, shooting, and behavior patterns. Player Ship: Controls, shooting, and collision detection. |
Aliens: TC1-TC3 Player Ship: TC6-TC8 |
2. Wednesday 4pm 2 hours Alpha build |
Player Ship & Gameplay: Ensure gameplay mechanics and player ship interactions are solid. Verify the player ship's functionality and core gameplay mechanics. |
Player Ship: Additional tests for hit detection and respawning. Gameplay: Win/lose conditions and difficulty progression. |
Player Ship: TC9-TC10 Gameplay: TC11-TC13 |
3. Thursday 2pm 2 hours Beta build |
UI/UX Elements: Check user interface components for functionality and clarity. Ensure the interface, score display, game-over screens and Restart button work as intended. |
UI/UX, layout, game-over screen, and responsiveness. | UX: TC16-TC19 |
4. Thursday 4pm 2 hours Beta build |
Immersion & final checks: Ensure overall game experience and visuals are immersive. Verify visual and effects enhance immersion. |
Immersion: Graphics, effects, and general game atmosphere. Final verification of any remaining test cases. |
Gameplay: TC14-TC15 UI/UX: TC20 |







After a few minor fixes, Luke compiles version V0.2, our Alpha candidate.
The Alpha build is missing a few features:
[DIFFICULTY TUNING], [ALIEN VISUALS], [MEET SPACETRON], [CONTEXT & TONE]
The team accepts to develop them after Alpha as these features do not require code.
Production / Mission [8/12] completed