Headers
Introduction
As we move forward, let's keep in mind our high level TIMELINE:
PRODUCTION will lead us through a third iteration of the DESIGN THINKING loop:
What is Production meant for:
-
EXECUTION: let's develop the scope we planned to deliver.
MONITORING: are we on track (on time and on quality)? Do we need a correction?
ALPHA: delivering a feature complete version, ready for debug & polish.
Before we start, let's clarify the difference between a PRODUCT MANAGER and a PROJECT MANAGER:
Can you slide the PM objectives in the correct column?
Build & save the board in less than 24 moves to get a bonus star
the schedule
the 'Vision'
success on the marketplace
feature delivery
the 'Execution'
feature definition
on 'UX & Content'
'Product Roadmap'
& communicates 'status'
on 'coordination'
requirements definition
multiple projects & PMs
on 'Feature Conceptualization'
project success internally
& functions of the product
costs, productivity & quality
Board incomplete. Please iterate.
For SpacePlan and small projects, the project manager, at times, needs to step into the role of product manager.
In the gaming industry, a Project Manager also acting as Product Manager is usually called a Producer.
Now, back to the Production phase, what are we going to cover during the execution & development phase?
Scratch inside the frame below to discover our Production Missions:
Ready to tackle Production missions?
Production / Intro Mission completed