- SPACESHIP: Features relating to the player ship.
- ALIENS: Features relating to the aliens.
- GAMEPLAY: Interactive game mechanics, challenges & enjoyment experimented by the player.
- UI/UX: Features relating to the interface and user feedback.
- IMMERSION: Fantasy, involvement & player connection to the game.
Headers
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Pre-Pro [3/8] Part 1
Features Scope
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SCOPING definition: Converting design and specifications into deliverables & tasks.
In AGILE methodology, here is a simplified way to organize and build a work backlog:
According to this model, how can we breakdown SpacePlan's scope? Would these 5 INITIATIVES work?
[ SPACESHIP | ALIENS | GAMEPLAY | UI/UX | IMMERSION ]
Can you list the FEATURES required for each SPACEPLAN initiative in a MINDMAP?
Drag and drop the puzzle pieces to the blue framed canvas.
Build the MindMap in less than 3 min to get a bonus star
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TIPS & DEFINITIONS :
[UI] User Interface, refers to the on screen feedback, messages and input offered to the player.
[UX] User Experience refers to the overall flow, seemless experience and feel of the game.
Pre-Production / Mission [3/8] Part 1 completed
From the MindMap, we can list around 20 game FEATURES. They represent the first SCOPE of our game.
Some will need to be clarified. We also may add more ideas later and we may not build all of them.
A few features could belong to different initiatives. That's ok. There is no right or wrong.
We just need some structure before we start development. Let's formalize and prioritize our FEATURE LIST.