- Staff costs: programming, art, design, project management and testing freelance contracts
- Activity costs: Playtests, business trips, art assets, marketing...
- Fixed costs: hardware and software licenses, office space rental, storage and cloud services & subscriptions,...
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Pre-Pro [8/8] Part 1
Budget Management
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Why managing the budget?
First, we need to make sure we don't run out of money before finishing the game.
Also, we need to justify our expenses to our investors and to apply for subsidies.
Last point, we need to understand how much the project costs as we may want to develop a second game.
In a simplified view, there are 3 main types of expenses:
Can you sort (drag & drop) in which category each expense fits?
To get a bonus star
, build & save the board in less than 18 moves!
wages
yearly subscription
rental
wages
library
launch campaign
wages
gifts
tester wages
Software licenses
expenses
Expenses categories board incomplete. Please iterate.
I gathered all our bills and upcoming expenses. Here is what our budget looks like:
Now, let's clarify our STAFF COSTS. I received the daily rate for everyone.
Thanks to our Production plan, we should be able to get the full picture.