- STAFF COSTS: salaries for all company employees
- ACTIVITY COSTS: operation costs occuring for events, trips, content needs, marketing, freelancers...
- FIXED COSTS: hardware and software licenses, office space rental, subscriptions, equipement amortization...
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Pre-Pro [8/8] Part 1
Budget Management
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Why managing the budget?
First, we need to make sure we don't run out of money before finishing the game.
Also, we need to justify our expenses to our investors and to apply for subsidies.
Last point, we need to understand how much the project costs as we may want to develop a second game.
In a simplified view, there are 3 main types of expenses:
For SpacePlan, Kira and Luke launched the company and plan to develop more games.
So they rented a small office space and acquired equipement. They need to do some basic accounting.
Can you sort (drag & drop) in which category each expense fits?
Build & save the board in less than 20 moves to get a bonus star
wages
yearly subscription
rental
wages
library
launch campaign
wages
gifts
tester fee
licenses
expenses
depreciation
Expenses categories board incomplete. Please iterate.
I gathered all our bills and upcoming expenses. Here is what our budget looks like:
Now, let's clarify our STAFF & FREELANCE costs.
Thanks to our Production plan, we should be able to get the full picture.
Here is the staff planning for the whole project duration, including our freelance tester sessions:
Ideally, the tester would work with us everyday, however we don't have space nor budget for now...
So, if my math is correct, here is our staffing & freelance budget:
Pre-Production / Mission [8/8] Part 1 completed