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Pre-Pro [3/8] Part 2
Feature List Priorities
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Based on our mindmap, here is our FEATURE LIST. That's a lot of ideas and a lot of work!
This list also reprensents our Work Breakdown Structure:
A deliverable-oriented breakdown of a project into smaller components to organize the team's work into manageable sections.
We need to prioritize our list.
Can you prioritize our FEATURES?
K6 already flagged all MUST HAVE features, we covered them in Conception for the Prototype.
They =can be also called the Core Experience of the game.
Now, drag and drop the features into the right category: SHOULD HAVE or COULD HAVE.
To get a bonus star, build & save the board in less than 30 moves
moving till borders
moving down
new grid spawns
3 spaceship types
shield system
Fire Power [#canons]
SpaceShip & Alien
difficulty level
system
feedback & conditions
missile types
context & tone
Space background
Explosions
Meet SpaceTron
spawn system
spawn, move, fire
shoot & move
box with missile
feedback & restart
Priority board incomplete. Please iterate.
Great. It's a difficult exercise. There were several options. There is no good or bad.
A good guideline is to target: MH: 25% | SH: 50% | CH: 25%.
The project context helps to nail the right balance. Players will tell us if we got it right!
We also need to estimate the workload for each task. This might change our priorities!
20 tasks is a lot of work... We need some help.
Kira and Luke decided to recruit Ben, a game designer.
Good news: Ben is quite experienced and versatile.
Kira, Luke and Ben just agreed on which tasks Ben could work on.
Here is the draft WORK ASSIGNATION BOARD.
Could you please complete the tasks assignation for Luke [PROG] and Kira [ART]?
Note: Luke and Kira already started a few tasks in Conception, so these tasks are already assigned.
Please assign the tasks correctly, in less than 20 moves, to get a bonus star
,
shield system
feedback & conditions
moving down
moving till borders
Meet SpaceTron
new grid spawns
SpaceShip & Alien
missile types
Space background
Explosions
spawn system
spawn, move, fire
shoot & move
box with missile
feedback & restart
3 spaceship types
Fire Power [#canons]
box with missile
difficulty level
system
context & tone
Tasks Assignation board incomplete. Please iterate.
Great start! We will iterate on the Tasks Assignation board during the planification exercise.
Pre-Production / Mission [3/8] Part 2 completed