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Prototype [2/7] Part 1
Features Mindmap
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Luke & Kira listed a first set of key features for the game and explained what they mean to make sure they are aligned:
Click on the 3 INITIATIVES to discover their key features.
◼ [SHIP SHOOTS MISSILE]: The player controls the spaceship and can shoot missiles.
◼ [SHIP MOVES]: The player controls the spaceship and moves horizontally.
◼ [SHIP ART]: The ship is iconic and instantly recognizable.
◼ [SHIP COLLISION DETECTION]: Any collision between the ship and a missile is detected.
◼ [SHIP GETS HIT]: The ship explodes when it is hit by a missile.
◼ [SPACESHIP HAS 3 LIVES]: The player has 3 tries: the ship respawns after the first 2 hits.
◼ [ALIEN MOVES]: Aliens move horizontally.
◼ [ALIEN ART]: Aliens are iconic and easily recognizable.
◼ [ALIEN HIT]: The alien explodes when hit by a missile.
◼ [MISSILE COLLISION DETECTION]: The contact between a missile and an alien is detected.
◼ [ALIEN GRID]: Several aliens spawn at the same time as a grid on top of the screen: x lines and y columns.
◼ [ALIEN FIRES MISSILES]: Aliens fire missiles randomly at regular intervals.
◼ [COLLISION BOX]: The game can manage collision boxes of different sizes to detect a missile hit.
◼ [RE-START SYSTEM]: The game can be started and re-started with a clickable button.
◼ [GAME-OVER]: A message is displayed when the player gets hit and loses to indicate that the game is over.
To assemble the feature MINDMAP, drag and drop the puzzle pieces to the blue framed canvas.
The puzzle pieces will appear in the black frame.
Build the mindmap in less than 5min to get a bonus star
*More info about Bonus Stars here: "Score".
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TIPS:
[SPACESHIP] Top left: The player shoots a missile [Cause]
[ALIEN] Top Right: The Alien is hit and explodes [Consequence]
Prototype / Mission [2/7] completed
From the MindMap, we can identify and list the different features needed for the core experience of our prototype.
We may not build everything: as we add more ideas to the list, we will build a BACKLOG which will need to be PRIORITIZED.
We now need to translate these features into DEVELOPMENT TASKS and build a KANBAN.
First, let's play a short quiz about features & tasks!