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Conception [5/5]
Mandate
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'DEFINE' is a critical step of the DESIGN THINKING process.
A clear project MANDATE including a high level Staff Plan helps to align all stakeholders.
Project ID Card
ID Card
GAME NAME: SpaceTron
DEV STUDIO: SpacePlan
THEME: Casual Retro Arcade
GAME TYPE: Vertical arcade shooter
BENCHMARKS: Space Invaders
STYLE: Pixel Art
AUDIENCE: Retro Gaming fans
X FACTOR: Accessible 80's gameplay nostalgia
WHY: Providing entertainment
Leveraging the growing retro gaming market
Improving the studio skillsets & experience.
Business Model:
Short term: Grant from publisher
Long term: Royalties based on game time
Project info & Staff Plan
Project Info
& Staff Plan
TIMELINE: 4 weeks
BUDGET: under evaluation, self funded
STAFF PLAN:
2 co-founders: 1 Programmer & 1 Artist
1 Project Manager, 1 Tester
SPECS: web game / html & javascript
Single player, English only
Success measurement:
Playtest scores: > 4 out of 5
Gameplay time: > 6 minutes
Demo selected & grant awarded
SpacePlan portfolio & reputation boost
Game Pitch
Game Pitch
VISION: SpaceShip shooting aliens to defend earth
GOAL: Defeat 'SpaceTron', shoot his armies of invaders
Design Pillars:
Easy access, hard to beat
Rewarding shooting & clear hit feedback
Content:
Several LEVELS with increasing difficulty
Stats & leaderboard, End game reward
Play time target: Short sessions of around 6 min
Player benefit: Entertainment, fun & escapism
Show off thanks to top score sharing
Concept
Concept
Do we all agree on the mandate?
Please make sure to consult all cards.
Conception / Mission [5/5] completed.