- We are on the right track and feel encouraged by the results.
- The core gameplay loop is very solid.
- We are on time after 2 days of pre-production.
- We are excited to design and build progression features & content.
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PoC [3/4] Part 2
PoC playtest insights
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Let's discover the 16 players playtest insights I summarized.
Playtest insight #1
Challenge & depth
Challenge & depth
⚔ Lack of challenge:
Most players mentioned that they appreciated the gameplay and wanted to play more.
The session is too short & the game needs more content.
⏱ Average playtime to complete the level: 43 sec.
Playtesters played 9 sessions on average .
Playtesters "quotes":
"Fun game, could we spawn more Aliens? Could we get an end of level boss battle?"
"The game was quite easy, I had plenty of time to shoot the grid of Aliens."
"I want more!"
Playtest insight #2
Player progression
Player Progression
📈 Lack of progression:
Several players would like a sense of progression in the game.
They expressed great ideas to add content and depth.
Playtesters "quotes":
"Playing with the same ship is a bit boring.
How could my ship evolve?"
"I want more fire power!"
"When I get killed during an exciting session, I'd like one more life to finish the level."
"Could we get a score system and compare our scores? I want to keep playing, and kill more aliens than my friends."
Playtest insight #3
Immersion & End game
Immersion & End game
A few players mentioned the lack of immersion.
Also, players don't necessary want an end to the game if they complete the level.
Playtesters "quotes":
"The overall look of the game is a bit too simple. The space feels empty, the Aliens & Ship don't look cool."
"Could we know more about SpaceTron?"
"Why ending the game? I want to continue with more aliens to shoot."
"A few collision bugs took me out of the fantasy."
"Could we get some audio feedback?"
Playtest insight #4
Conclusion
&
Recommendations
Conclusion
&
Recommendations
Conclusion
Average playtest score:
The PoC showed solid gameplay improvements. We did not observe any major frustrations.
It is re-assuring to hear players wanting more and giving a few good ideas for extra content.
Recommendations
1/ Add content with increasing difficulty.
2/ Add a few player progression features.
3/ Add depth allowing players to compare each other.
4/ Change / remove the end game.
After discovering our 4 playtest insights, let's finalize our Pre-Production phase:
Please make sure to consult all cards.
PoC / Mission [3/4] part 2 completed
Very insightful! Here is the team analysis and debrief:
Despite the heavy workload coming up and the project's risks identified, the team decides to move forward.
Now is a good time to do a Pre-Production RETROSPECTIVE to prepare the next phase: Production.