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Introduction

CONGRATULATIONS for completing CONCEPTION & for joining PRE-PRODUCTION.
LIME confirmed our registration and validated our mandate.
They now require a first publishable version of the game to confirm our participation to the GameJam.
LIME confirmed our registration and validated our mandate.
They now require a first publishable version of the game to confirm our participation to the GameJam.
As we move forward, let's keep in mind our high level TIMELINE:
PRE-PRODUCTION will lead us through a second iteration of the DESIGN THINKING loop:
CONCEPTION
PROTO
|
PRE-PRODUCTION
FP
|
PRODUCTION
α
|
CLOSING
β
|
---|---|---|---|
DEFINE, PROTOTYPE | DESIGN, PLAN, PROVE | DEVELOP & TEST | ITERATE & TEST |
PLAYTEST 1 | PLAYTEST 2 | PLAYTEST 3 | DEMO |
PRE-PRODUCTION will lead us through a second iteration of the DESIGN THINKING loop:

What is Pre-Production meant to address:
-
WHAT / HOW / WHEN : Can we deliver our scope on time & on quality?
READINESS : Are we ready to move to Production and invest a significant development effort?
FP : Is our First Publishable version delivering on its promise? Quality & Fun?
Before we start, here is an important tip:
Managing a project requires to continuously balance 3 pillars to deliver QUALITY, on TIME and on BUDGET.
👇 Scratch inside the glowing frame below to reveal the 3 Ps of Project Management:

Does this make sense?