Headers
Introduction
and for joining PRODUCTION!
As we move forward, let's keep in mind our high level TIMELINE:
PRODUCTION will lead us through a third iteration of the DESIGN THINKING loop:
What is Production meant for:
-
EXECUTION: let's develop the scope we planned to deliver.
MONITORING: are we on track (on time and on quality)? Do we need a correction?
ALPHA: delivering a feature complete version, ready for debug & polish.
Before we start, let's clarify the difference between a Product Manager and a Project Manager:
Can you slide the PM objectives in the correct column?
To get a bonus star
, build & save the board in less than 24 moves!
the schedule
the "Vision"
success on the marketplace
feature delivery
the "Execution"
feature definition
on "UX & Content"
"Product Roadmap"
& communicates "status"
on "coordination"
requirements definition
multiple projects & PMs
on "Feature Conceptualization"
project success internally
& functions of the product
costs, speed & quality
Board incomplete. Please iterate.
For SpacePlan and small projects, the project manager, at times, needs to step into the role of product manager.
In the gaming industry, a Project Manager also acting as Product Manager is usually called a Producer.
Now, back to the Production phase, what are we going to cover during the execution & development phase?
Scratch inside the frame below to discover our Production Missions:
Ready to tackle Production missions?
Production / Mission [1/11] completed.